charles xavier. (
forgodssake) wrote2016-03-06 08:04 pm
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clockbox. application.
PLAYER INFORMATION
PLAYER: Brooklyn
AGED 18+? I'm so old.
RESERVED? Yes.
IN-GAME CHARACTERS: Tyrell Wellick.
CHARACTER INFORMATION
NAME: Charles Xavier / Professor X
CANON: X-Men (Movies)
CANON POINT: Post-Days of Future Past.
ARRIVAL TYPE: Accidental.
IC USERNAME: x
HISTORY: Biography, taking into account the Revised Timeline in place of the Original.
PERSONALITY: As the middling evolution of Professor X, Charles Xavier is, inherently, a decent sort of person. He is kind, first and foremost, with the sort of emotional intelligence that is not always perfect but does almost always mean well, compelling him to want to help, soothe, or otherwise meddle. He tends to see the good in people, both in part to the fact that he has grown up somewhat sheltered from bad things happening to him thanks to his life of privilege, as well as the fact his gift of telepathy forces him to see the complexities in everyone he comes across. The former dictates that the latter doesn't turn him cynical, and the latter means that the former doesn't necessitate a lack of worldly exposure or empathy from people that could have otherwise occurred. These traits also conspire to grant him arrogance and naivety in equal measures, sometimes to the point of danger, but we'll get to that.
Hope is an overriding theme for Xavier. He believes very strongly in concepts of peace, redemption, and doing the right thing, and sees the potential for all of this in everyone. His expectations can veer unrealistic and blind him to the faults in others, a little ironically, but by and large, this is more of a strength than a weakness.
It is important to note, however, that Xavier spent some several years practicing the opposite of this. He gave up and did so intensely, relinquishing also his telepathic ability in order to lead a pain-free existence with which he did next to nothing. This is less an indication of his moralistic ideals being shaky or weak, so much as a testament to the devastation that giving up on them has on his personal identity (although with other problems, such as his control over his telepathic ability slipping to begin with). At this canon point, he is working his way back from this, having gotten his shit together towards the end of Days of Future Past through establishing some coping mechanisms in relation to physical and emotional pain (which is problematic for a telepath in specific ways).
In his maturity, Charles is a more considered person than he used to be, but doesn't quite mitigate his arrogant streak. For a very long time, he tended to think he knew what was best for everyone around him despite the fact that said people might have lived through more horrific things than he has (the Holocaust, for instance), and this is in thanks at least in part to the way his telepathy influences the way he relates to people -- empathy, but lacking a full grasp of understanding. This overbearing, paternalistic side of him eventually drove his adoptive sister away, and there she stayed, especially when it seemed like Charles had learned nothing after ten years of estrangement. Mystique and Charles do experience a moment of revelation together, when he realises he has to let go and allow her in particular to make her own decisions, and thus lead them all to a better future. This will likely inform the way he is as a teacher and leader, but as of this canon point, is still a learning process.
In the day to day, he has a dry wit, a flirtatious nature that's likely been dampened over time, a paternalistic affect that has probably taken over some of that territory, a terribly earnest way of talking about terribly earnest things, and the occasional propensity to swear. He likes drinking, sometimes too much, and demonstrates more bravery than the average person without realising it. Despite the fact he can literally read minds, he will just as often say the wrong thing as he does the right thing, and gets angry and frustrated easier than one expects for someone capable of being patient, at other times. He has problems with hypocrisy, but tends to make a good case. Probably more of a dog person than a cat person, and doesn't cheat at chess. Even if he could.
INVENTORY: The clothes he is wearing (semi-formal attire, more sweatery than business), a manual self-propelling wheelchair, gloves, sunglasses, and a pen.
CHANGES: Charles will not be able to telepathically communicate with or influence people who aren't in the same space as he is. Unless you would like his scale of telepathy (mind reading, telepathic communication, mind control, memory review, memory erasure, illusions) nerfed further some way. I am willing to work with what would make the mods comfortable! I have a permissions post I'll make available to Clockbox participants.
SAMPLES