permissions. all games.
Aug. 11th, 2015 09:15 pm
This is a permissions post regarding Charles Xavier's telepathy. Please state which game you're in in your subject header.
ATARAXION & CLOCKBOX:
Xavier is in full possession of his telepathic abilities. These include:
MIND READING: This is the first and most natural command of his power. There are different degrees of reading, ranging from a skimming surface read of initial thoughts, impulses, and impressions of emotional state, through to more thorough reads that can root out secrets, forgotten memories, and ancient history. This former thing he is doing nigh constantly and is difficult to get around, but the latter thing is subject to player permission. That said, if you are uncomfortable with any degree whatsoever of reading, we work around it.If you would like to discuss some limitations beyond the limitations/caveats of communication I have stated above, please reply to this post using this form:
MIND CONTROL: The imposition of his will on another, from turning someone into a passive puppet (which is either done in short bursts or with constant supervision), or lodging a command in a person's mind that prevents them from doing a certain thing or fundamentally alters their behaviour. This extension of power is unlikely to occur to another played character, and in the event it does and is unprovoked, it will only occur with player permission and discussion. In a fight, we'll have to talk it out!
TELEPATHIC COMMUNICATION: This describes the act of speaking in another person's head. This is not a one way communication in that the recipient can talk back out loud, think very specifically, or passively have their thoughts read. I will generally only ask if I can do this in the way I would ask if I can tag in at all, unless that player has specifically asked to avoid engaging in telepathic anything.
ILLUSIONS AND HALLUCINATIONS: Charles can generate hallucinations of varying strikes. These can be simple tricks such as rendering himself or multiple people apparently invisible to one or more others, projecting an image of himself to the other person from a distance, making subtle adjustments to the environment or himself, and so on. Fully immersive hallucinations are not beyond his scope but could potentially be damaging or dangerous.
MEMORY MANIPULATION: This involves the altering, deleting, or retrieving of memory. Retrieving memory usually has a replay effect that induces empathic response (both in himself and the recipient) as if it is being relived. The altering or wiping of memories are fundamental and often irreversible alterations (unless re-altered by himself or someone more powerful than he is). All aspects of these abilities will occur only with full communication with another player.